Difference between revisions of "Urban enginechess myths"

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#urban enginechess myth #8 : 3 fold repetition avoidance is engines' behavior instead of developers' code
 
#urban enginechess myth #8 : 3 fold repetition avoidance is engines' behavior instead of developers' code
 
#urban enginechess myth #9 : original code can be established by measuring original moves
 
#urban enginechess myth #9 : original code can be established by measuring original moves
#urban enginechess myth #10 : a neural network is a type of book, or database
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#urban enginechess myth #10 : a neural network is a type of book, of database
  
 
===Commands===
 
===Commands===

Revision as of 21:45, 10 April 2020

Urban enginechess myths are food for thought and discussions at TCEC chat:

The myths

  1. urban enginechess myth #1 : neural networks think like humans
  2. urban enginechess myth #2 : Alpha Beta engines employ "brute force"
  3. urban enginechess myth #3 : humans think in win percentages
  4. urban enginechess myth #4 : chess engines are a "he" or a "she" not an "it"
  5. urban enginechess myth #5 : Open Source excludes Copyright
  6. urban enginechess myth #6 : engines make plans
  7. urban enginechess myth #7 : 50 move rule wall is created by engines instead of by developers
  8. urban enginechess myth #8 : 3 fold repetition avoidance is engines' behavior instead of developers' code
  9. urban enginechess myth #9 : original code can be established by measuring original moves
  10. urban enginechess myth #10 : a neural network is a type of book, of database

Commands

The above myths are also available in TCEC chat by the Nightbot command series !um1 - !um9