Difference between revisions of "Urban enginechess myths"
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===Commands=== | ===Commands=== | ||
− | The above myths are also available in TCEC chat by the Nightbot command series !um1 - ! | + | The above myths are also available in TCEC chat by the Nightbot command series !um1 - !um13 |
[[Category:Root|Urban]] | [[Category:Root|Urban]] |
Latest revision as of 15:28, 17 July 2020
Urban enginechess myths are food for thought and discussions at TCEC chat:
The myths
- urban enginechess myth #1 : neural networks think like humans
- urban enginechess myth #2 : Alpha Beta engines employ "brute force"
- urban enginechess myth #3 : humans think in win percentages
- urban enginechess myth #4 : chess engines are a "he" or a "she" not an "it"
- urban enginechess myth #5 : Open Source excludes Copyright
- urban enginechess myth #6 : engines make plans
- urban enginechess myth #7 : 50 move rule wall is created by engines instead of by developers
- urban enginechess myth #8 : 3 fold repetition avoidance is engines' behavior instead of developers' code
- urban enginechess myth #9 : original code can be established by measuring original moves
- urban enginechess myth #10 : a neural network is a type of book, of database
- urban enginechess myth #11 : chess engines use tablebases to play endgames more efficiently
- urban enginechess myth #12 : chess engines' understanding of a position is expressed in an evaluation
Commands
The above myths are also available in TCEC chat by the Nightbot command series !um1 - !um13